Kudo Tsunoda: ‘Waiting for the next big thing isn’t about waiting for the Kinect 2′

Kudo Tsunoda: 'Waiting for the next big thing isn't about waiting for the Kinect 2'Last summer, try as we might, we couldn’t get too much out of Microsoft’s creative director for Kinect Games, Kudo Tsunoda, about what’s next from the interactive peripheral. More recently, in an interview with Venture Beat, Tsunoda was a little more verbose about what he thinks the next big thing in Kinect is — and it isn’t a Kinect 2. The good news is, he believes that no new hardware will be required, and the innovations will likely come from developers, as they better understand and utilize the capabilities. A combination of voice, tone and facial recognition along with motion detection will likely be the tools that push the experience into the next era — such as allowing users to participate in a game’s story like an actor. Hit the source if you want to read the full interview, but you can be sure we’ll be at E3 again this year to beat him, and others, with the question stick once more.

Kudo Tsunoda: ‘Waiting for the next big thing isn’t about waiting for the Kinect 2′ originally appeared on Engadget on Sun, 20 May 2012 10:54:00 EDT. Please see our terms for use of feeds.

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GameStop Mobile launches as AT&T virtual carrier, gives us rare bring-your-own GSM in US (update)

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Here’s an expansion of mobile competition in the US that comes out of left field, even for us: GameStop as a cellular provider. GameStop Mobile, as it’s called, is that rare bird of an AT&T-based MVNO that relies on a bring-your-own-device strategy. As long as your hardware works on AT&T’s 850MHz and 1,900MHz bands and isn’t locked to another carrier, you can bring any GSM- and HSPA-based phone (or data-only device) and use it contract-free: rates start at anything from a strictly pay-as-you-go $5 through to a $55 monthly plan with unlimited voice and text, if just an anemic 500MB of data. Tablet owners and other data-only fans can pay the same $55 for 1GB per month — a bit stiff considering that those on AT&T proper can get 5GB of data for slightly less. No doubt this is to take advantage of iPad and iPhone trade-ins, PlayStation Vitas and the overall rise of unlocked devices. We’re just wondering whether GameStop will catch a few customers subscribing as they pick up their Diablo III pre-orders or else face the uncertain future that befalls many MVNOs.

Update: As our friends at Joystiq have pointed out, the GameStop Mobile website is no longer publicly accessible. Looks like someone may have pulled the switch a bit too earlier.

GameStop Mobile launches as AT&T virtual carrier, gives us rare bring-your-own GSM in US (update) originally appeared on Engadget on Fri, 18 May 2012 19:11:00 EDT. Please see our terms for use of feeds.

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Fisker leak shows Atlantic production delayed to mid-2014, 0-60 in 6.5 seconds

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Our hopes of taking the Fisker Atlantic for a spin next year just got dampened considerably: a big document leak has revealed that the more reasonably-priced alternative to the Karma won’t be rolling off the production lines en masse until mid-2014, a year later than we’d expected. Thanks in part to a factory overhaul, the only Atlantics rolling on their hybrid-powered wheels in mid-2013 will be prototypes. On the upside, we’ve learned more about the car itself, including a fairly brisk 0-60 time of 6.5 seconds courtesy of a 300HP-equivalent motor. Green drivers who thought that the promised lower price would put it into entry-level luxury will nonetheless get a reality check with that $50,000 to $60,000 target, even if it’s still a big savings over the six-digit Karma. There’s still a huge amount of leeway for things to change, but with our compatriots at Autoblog having confirmed that the documents were real and “highly confidential,” they may be a sign that the Tesla Model S will have free rein in the green luxury sedan world for a good year or more.

Fisker leak shows Atlantic production delayed to mid-2014, 0-60 in 6.5 seconds originally appeared on Engadget on Sun, 20 May 2012 09:06:00 EDT. Please see our terms for use of feeds.

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Researchers develop silicon ReRAM chip, send warning shot to Flash memory

Researchers develop silicon ReRAM chip, send warning shot to Flash memory

Does the word ReRAM ring a bell? No? Well, the key point is that it’s much faster than NAND memory, and it’s making its way into chips from Elpida, Sharp and Panasonic. Further proof that ReRAM is on the up and up? Researchers at University College London have used this technology to make a chip that operates at 100 times the speed of standard Flash memory. The device is composed completely of silicon oxide, which improves the chip’s resistance, and it doesn’t require a vacuum to work (which makes it cheaper to produce). But this new chip is more than just a faster alternative to Flash; its ability to move between different states of conductivity means it can be configured as a memristor, or a device that handles both data-processing and storage tasks. In the long term, researchers hope this technology can pave the way for silicon oxide CPUs — and UCL is already using this design to help develop transparent memory chips for mobile devices. Need to know more? Feast your heart on the gritty details via the link below.

Researchers develop silicon ReRAM chip, send warning shot to Flash memory originally appeared on Engadget on Sun, 20 May 2012 06:54:00 EDT. Please see our terms for use of feeds.

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Nokia uses Lumia 900 as a hammer in a torture test, makes us wince (video)

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As much as we’re familiar with mobile device torture tests, they’re normally inflicted by us or otherwise not-so-voluntary. Nokia, however, has stepped up to the plate and doled out the abuse to the Lumia 900 itself with a hammer and nail, all based on a wager that the Windows Phone’s use of Gorilla Glass would hold up to Sonim-level punishment. The company’s Chris Ruble and Mike Meyers (not that Mike Myers) used a Lumia 710 as a dry run before an on-camera demo that not only saw the 900 assaulted with the hammer, but used as a blunt instrument itself — all without a crack or scratch. We imagine that other toughened-glass phones would survive the hit, and there’s every possibility that smacking the polycarbonate plastic would leave more than a scuff mark. Nokia’s test still proves that its pride and joy can withstand more than just a casual roughing up, and you can see the slightly cringe-inducing test in the video below.

Continue reading Nokia uses Lumia 900 as a hammer in a torture test, makes us wince (video)

Nokia uses Lumia 900 as a hammer in a torture test, makes us wince (video) originally appeared on Engadget on Sun, 20 May 2012 04:48:00 EDT. Please see our terms for use of feeds.

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HTC Desire C hands-on (video)

HTC Desire C hands-on

HTC gave us a quick session to play around with its latest handset, the Desire C. No, it’s not part of the consolidated One series, nor is the company revealing precisely what that “C” stands for — heaven forfend it’s “cheap.” While a humble 320 x 480 touchscreen and 600MHz processor might not set many smartphone obsessives’ hearts a’ racing, it still manages to eke out a HTC Sense-skinned Android 4.0 UI — no mere feat, in our opinion. A 5-megapixel camera and expandable microSD slot are some other welcome specifications and it’s all wrapped up in an attractive matte finish — you can take your pick form black and white in the UK. Catch our quick video run-through of the sub-$300 handset right after the break.

Gallery: HTC Desire C hands-on

Continue reading HTC Desire C hands-on (video)

HTC Desire C hands-on (video) originally appeared on Engadget on Fri, 18 May 2012 10:06:00 EDT. Please see our terms for use of feeds.

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Kiss Aero goodbye: Latest Windows 8 build reveals minimalistic desktop UI (update)

Kiss Aero goodbye: Latest Windows 8 build reveals minimalistic desktop UI

It’s safe to say that anticipation is high for the upcoming Windows 8 Release Preview, which will become available in the first week of June. While we’re still curious to see if Microsoft can better integrate the desktop and Metro environments of its latest operating system, the company has now revealed a significant change to the desktop portion of Windows 8 — a completely restyled visual appearance. As you might remember from the Consumer Preview, window borders and widgets featured a simplified and subdued look in comparison to the glass-like materials of Aero, which Microsoft now calls “dated and cheesy.” With the latest refresh, however, the company has pushed its modernistic philosophy even further to reveal a spartan (yet functional) interface that draws less attention to the chrome elements and allows the user to focus more on content.

Microsoft’s latest reveal was made as part of a larger, retrospective look at its development of Windows and the evolution of the operating system. At every step, the company states that its emphasis has been on the overall “learnability” of the environment. As such, Microsoft claims that it’s making great strides to ensure that consumers may quickly get up to speed with the latest OS, and hints that it has a number of reveals yet to be seen. In its very next breath, however, it also emphasized people’s ability to adapt and move forward, which suggests the number of changes might not be as conciliatory as some might’ve hoped. Regardless, we’ll know for sure what Microsoft has in store in just a few weeks.

Update: Well, this is interesting. In the screenshot above, you’ll notice a highlighted mail-esque icon at the bottom of the taskbar. As it would turn out, Techblitz recently discovered that Microsoft swapped that shot for a nearly identical replica, albeit without the icon. Is this miniscule peek into something new in the way of Windows Live mail or similar? At this point it’s anyone guess, but we’ll keep you posted if we find out more. You’ll find the new screenshot after the break.

Continue reading Kiss Aero goodbye: Latest Windows 8 build reveals minimalistic desktop UI (update)

Kiss Aero goodbye: Latest Windows 8 build reveals minimalistic desktop UI (update) originally appeared on Engadget on Fri, 18 May 2012 19:28:00 EDT. Please see our terms for use of feeds.

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Alternative Wii U controller design makes brief appearance on Twitter, goes into hiding

Alternative Wii U controller design makes brief Twitter appearance, goes into hiding

Excited for Nintendo’s new tablet-esque controller? So are the kids in TT Games’ QA department. An over-excited tester tweeted out an image of a slightly different Wii U slab than the one we laid hands on at E3 2011, teasing “look we what we have at work!” Answering the call does indeed reveal something worth looking at — a somewhat wider looking Wii U slate featuring two full-sized analog sticks (as opposed to 3DS-like circle pads), a pair of unmarked button-like squares, and a new starboard home for the controller’s plus and minus buttons.

The tweet was summarily pulled, of course, but not before our friends at Joystiq nabbed a screenshot. Naturally, the rumor mill started right up, churning out speculation of developer specific slabs, early prototypes and late redesigns. The truth? We’ll probably need to wait until E3 to find out, but we reached out to Nintendo for a comment all the same. We’ll let you know if we hear anything more than the usual “Nintendo doesn’t comment on rumors and speculation” line.

Alternative Wii U controller design makes brief appearance on Twitter, goes into hiding originally appeared on Engadget on Sun, 20 May 2012 02:25:00 EDT. Please see our terms for use of feeds.

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Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money

Neuroscientists develop game for stroke rehabilitation, give Wii run for its money

Think the Wii has the market cornered on gaming rehab? Think again — neuroscientists at New Castle University are developing a series of motion controlled video games to make stroke rehab more fun and accessible. The team’s first title, dubbed Circus Challenge, lets patients digitally throw pies, tame lions and juggle to help them build strength and regain motor skills. As players progress, the game ratchets up its difficulty, presumably to match pace with their recovery.

Although Limbs Alive, the game’s publisher, has only described their motion controller as “next-generation,” it affirms that the game will be playable on PCs, laptops and tablets later this year. In an effort to lower costs and provide at-home therapy, the team hopes to leverage a £1.5 million award from the UK’s Health Innovation Challenge Fund to build a system that will allow therapists to monitor patient progress remotely. The whole enchilada still needs some time to bake, but you can hit the break for a video and the full press release.

Continue reading Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money

Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money originally appeared on Engadget on Sun, 20 May 2012 00:56:00 EDT. Please see our terms for use of feeds.

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China clears Google acquisition of Motorola, eliminates last barrier to Googorola bliss (update)

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The final significant roadblock to Google’s buyout of Motorola has been cleared, as Chinese regulators have just given their rubber stamp. Their approval follows a few months after the simultaneous American and European clearances, and virtually all that’s left now is to formally close the deal and start integrating the two mobile giants. It might still come too late for the combined entity to present a united front at Google I/O, but at least they won’t have any awkward glances at each other across the room. We’re just trying to decide on whether or not Googorola is the best pet name for the loving, $12.5 billion-dollar Android union.

Update: Google has since told the AP that the deal will likely wrap up early next week, so Motorola should be part of the family well in advance of Google I/O. Also, Google has to keep Android freely usable by anyone for at least five years, although no one was expecting that to change anytime soon.

China clears Google acquisition of Motorola, eliminates last barrier to Googorola bliss (update) originally appeared on Engadget on Sat, 19 May 2012 14:39:00 EDT. Please see our terms for use of feeds.

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